MarkoH01: I knew I could not completely avoid this *sigh*.
What's there to avoid, dude? Just call a spade a spade. Those games aren't here because the fairy godmother wouldn't let them, it's because of dumb decisions by gog's "curators". Ergo: Gog's "curators" are at fault.
You think your precious game is going to show up here just because you refuse to point fingers at the problem? I tried to be nice, I tried to be constructive and all I got was more copypaste replies about how awesome their "curation" is. Sorry, at this point I just want this sorry mess to burn to the ground. I'd rather have no curation (with all the shovelware and asset-flips this entails) than this "curation"
Swedrami: From Part 3 of Gamestar's Behind the scenes-documentary:
"And we then always write very extensive feedback explaining why we said no." (Marta Adamska, Head of Business Development)
Oh, yeah.. the Gamestar "documentary". I talked about this before, so - in true gogian fashion - here's a copypaste of my thoughts on what Ms Adamska had to say:
A softball interview a German gaming rag had with gog about their "curation" process. It gets interesting around the 5:55 mark and especially at the 9:35 mark. Pretty much everything the bizdev lady says about "very extensive feedback" is directly contradicted by the pathetic rejection letter they sent to Cleve. They also claim that they're "in touch with the community" and I call bullshit on that as well. No one from staff posts on the gog forums any more, except for the occasional bit of heavy-handed forum moderation and obligatory damage control whenever they pull some dumb PR move. The Grimoire thread on gog has 1200+ posts, the wishlist votes keep steadily growing. But they're not listening.