It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
MarkoH01: I did not complain ... I said it multiple times. But you read what you want to read, so whatever.
avatar
StarChan: As far as I know they judged the game on the demo alone so only a very small part of the game which makes the "too small in scale in terms of production value" argument imo a bit wonky - and I won't even start to talk about the "too niche" argument (GOG you really should stop telling devs this - it's getting ridiculous ;)

In my book, the above amounts to complaining. But that's not the point. The point is that you want the game here, and then to bring in the devs, even if it is only to answer questions, would not be good form. It could be interpreted as though the devs were campaigning in the GOG forums after rejection. That wouldn't raise their status with GOG.
Oh come on. I just took the rejection from GOG and analyzed it. Calling this a complaint is laughable at best. But so is your whole argumentation. The devs either have a good game or not - it does not matter what "status" they have on GOG. GOG is a store - a business - it's not about friendship. But it does not matter anyways since - as you can see - the dev did NOT post here. So congrats on scaring people away. Me too - because discussing with you is a bit too exhausting for my taste. Happy trolling.
avatar
StarChan: As far as I know they judged the game on the demo alone so only a very small part of the game which makes the "too small in scale in terms of production value" argument imo a bit wonky - and I won't even start to talk about the "too niche" argument (GOG you really should stop telling devs this - it's getting ridiculous ;)

In my book, the above amounts to complaining. But that's not the point. The point is that you want the game here, and then to bring in the devs, even if it is only to answer questions, would not be good form. It could be interpreted as though the devs were campaigning in the GOG forums after rejection. That wouldn't raise their status with GOG.
avatar
MarkoH01: Oh come on. I just took the rejection from GOG and analyzed it. Calling this a complaint is laughable at best. But so is your whole argumentation. The devs either have a good game or not - it does not matter what "status" they have on GOG. GOG is a store - a business - it's not about friendship. But it does not matter anyways since - as you can see - the dev did NOT post here. So congrats on scaring people away. Me too - because discussing with you is a bit too exhausting for my taste. Happy trolling.
I don't know what you're on. I'm just trying to give you a bit of good advice, and you bring out the chainsaw.

In business as in any other human context, there are proper channels. One thing you don't do, is bypass the storerunners and discuss the subject matter on a forum like this. This is between GOG and the devs, now and in the future. If your friend the dev has refrained from posting here, it is merely testimony to his professionalism.
avatar
amok: yea - that's neither their budget nor length of development....

edit - to iterate - the game is well into development, most art is there, core mechanics, levels, story. they need to finish it now, having worked over two years on it... for free... they have now quit their day jobs to finish the game, and as such asking for founding to get the game completed. It is all there on that page.

It is not possible to calculate the cost, as they do not take salaries nor buying assets but did all the work in their spare time. and the core game is completed, having had a long development cycle. .
avatar
RWarehall: And what's your point? What are you arguing about now? My point is that you have a very lightly funded Kickstarter for a game that is supposedly a year away from completion. Neither of these things says this is a good investment for GoG to "pre-approve". The fact that the funding amount and response thus far is so small, does not speak well to the game's public interest. I'm sure GoG reviewed the Demo as it stands and found it insufficient. Maybe, in a year, when the game has more depth and is maybe not as "small in scale", it might have a chance to be accepted on launch.

This is another example of a reasonable GoG rejection. Especially given the tendency lately for games to take Epic money for exclusivity which would leave GoG without a Day 1 release.

I just don't get it. The developers have supposedly quit their day jobs to focus on the game for the next year and all they are asking is $25,000? If that isn't a red flag, I don't know what is. That they are asking for just an additional $5,000 to do a Switch port says a lot as well. Neither amount would make me confident as neither amount is reasonable for what is being promised.
oh, RW, don't you ever change. that was a good laugh, thank you
avatar
amok: oh, RW, don't you ever change. that was a good laugh, thank you
Amok, go fuck yourself!

I don't have to put up with your idiocy.

Facts be facts. And anyone who puts any thought in it would realise I speak the truth.
If you see a Kickstarter asking for just $5000 to do a Switch version. See a Kickstarter for a video game asking for just $25,000, you question whether they are really going to deliver. Because those are substandard rates.

As a distributor like GoG, you would not want to commit to such a project a year ahead of its release date lest you get stuck with a rushed, featureless and incomplete game because the developers ran out of money.

Either that or they end up accepting Epic exclusive money and then GoG is on the hook promising to deliver a game that they lose out on the entire first year of sales.

Clearly, GoG was not impressed with the sales potential of this game in its current demo state. I don't think that is a bad call at all given the circumstances.

The developer's only other game retails for $2.99 and while it is very positively reviewed there are only 374 reviews over 2 years at that price. Or in other words, a $2.99 game that isn't selling well. It does not bode well for the potential sales of their new game which presumably will retail for far more.

Look, maybe the game will be surprisingly good. If it is, I highly suggest the developers submit it again just prior to release. Then GoG can judge the final product on its merits. As it stands, I think there is no doubt GoG made the current curation decision based on a demo about a year out from a final product.
Post edited May 28, 2019 by RWarehall
avatar
amok: oh, RW, don't you ever change. that was a good laugh, thank you
avatar
RWarehall: Amok, go fuck yourself!

I don't have to put up with your idiocy.

Facts be facts. And anyone who puts any thought in it would realise I speak the truth.
If you see a Kickstarter asking for just $5000 to do a Switch version. See a Kickstarter for a video game asking for just $25,000, you question whether they are really going to deliver. Because those are substandard rates.

As a distributor like GoG, you would not want to commit to such a project a year ahead of its release date lest you get stuck with a rushed, featureless and incomplete game because the developers ran out of money.

Either that or they end up accepting Epic exclusive money and then GoG is on the hook promising to deliver a game that they lose out on the entire first year of sales.

Clearly, GoG was not impressed with the sales potential of this game in its current demo state. I don't think that is a bad call at all given the circumstances.

The developer's only other game retails for $2.99 and while it is very positively reviewed there are only 374 reviews over 2 years at that price. Or in other words, a $2.99 game that isn't selling well. It does not bode well for the potential sales of their new game which presumably will retail for far more.

Look, maybe the game will be surprisingly good. If it is, I highly suggest the developers submit it again just prior to release. Then GoG can judge the final product on its merits. As it stands, I think there is no doubt GoG made the current curation decision based on a demo about a year out from a final product.
indeed
Just for information to those interested in the game:

Unbound: Worlds Apart kickstarter campaign has just reached its end.

"Unbound: Worlds apart kickstarter just finished its kickstarter. "1,073 backers pledged $41,308 to help bring this project to life. "

Therefore is is now completely funded and it also reached three stretch goals:

- Nintendo Switch
- Extra Creatures
- Second Ending

Congratulations to the devs.