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Stellaris
Standalone installer updated: [Windows, Linux, Mac] 3.11.3.0 ⇒ 3.12.1.
Full Changelog
Standalone installer updated: [Windows, Linux, Mac] 3.11.3.0 ⇒ 3.12.1.
Full Changelog
3.12.1 "Andromeda" Features
• Added a button to resync/wait for a resync to the Multiplayer Out of Sync dialog
• Added the ability to select to continue playing as another empire after game over
① Improvements
• Managers, Priests and Telepaths now automatically inherit _add modifers from Bureaucrats in addition to _mult modifiers
• The Rackets and Ketlings are now related.
---• The Ketlings no longer need Mind over Matter to undertake Psionic Ascension
---• The Rackets are now cyborgs with the trading algorithms trait
⯈ More Machine Improvements:
• Machine and Robot Uprisings have a chance to spawn as Individualistic Machines (requires The Machine Age)
• Undergoing synthetic ascension now grants species the robot version of various origin linked species traits
• Robots and Machines now have the option to select genders. (Indeterminate remains an option.)
• Machine Intelligences no longer suffered from additional empire size from colonies
• Machine Worlds:
---• Jobs on Machine Worlds are doubled if you have the Machine World AP
---• Machine Worlds have a new Coordinator District
⯈ Fallen Empire Improvements:
• The Fallen Materialist empire now uses cybernetic portraits for owners of The Machine Age
• The Fallen Materialist empire's primary species will now have the Cybernetic trait
• The Fallen Spiritualist empire's primary species will now have the Psionic trait
② Bugfixes
• Fixed median preferred attack range being calculated incorrectly.
• Now cannot start fleet upgrade if you can't afford it outright and your balance for the missing resources is not strictly positive
• Homicidal Empires will no longer get the Spiteful Leader trait since they can not have rivals.
• The Princeps Drone trait should no longer improve regular pop output.
• Added a tooltip to inform the player why some scientists might not be able to be assigned to the council
• ancrel.10 now has a working title
• Fixed a spelling error in Lost Junker
• Mega-Engineering no longer shows the Quantum Catapult as an unlock
• The ship previewer in empire creation now uses the same lighting as the ship designer
• All namelists should now have fallback generic names for army types
• Warplings now use the correct localisation for their army name
• Fixed numerous Negative Mass bugs
• Fixed an event referring to the Animator of Clay as the Architect of Clay
• Fixed a blank line sometimes showing up on some species trait tooltips
• Kaleidoscope event chain: fixed Kaleidoscope occasionally spawning in fallen empires
• Kaleidoscope event chain: the "Wonder Sphere" can only be built once
• The fully upgraded Dyson Sphere is now hidden from the Megastructure outliner unless you can upgrade it to the Wonder Sphere
• Fixed global ship designs country type restriction so awakened empires are not allowed to use ai transports
• Made removal of expired leader from leader pool only happen on refresh
• Restoring a ruined orbital ring should no longer use Megastructure build capacity
• Addded a fallback case for distar.1 if you have no valid neighbors.
• Fixed system not being annexed in total war if its planets are occupied by other empires in other wars.
• Invading the Solarpunk Empire with troops will now properly get them to yell at you.
• Marauder fleets can now go to systems that are only reachable through bypasses.
• Enigmatic Cache can now go to systems that are only reachable through bypasses.
• Caravaneers can now go to systems that are only reachable through bypasses.
• Upkeep for jobs that provide pop assembly no longer state "Pop Assembly Upkeep but instead use scripted loc to fetch the job name
• Statospheric Vents now properly have a description
• Fixed some army modifiers from governors' traits not being applied.
• Fixed the modifier for the Unifier trait only applying to unity from administrator jobs instead of unity from all jobs
• Fixed the Ion Cannon having the wrong muzzle flash
• Added checks to ensure the Chosen only declare on valid empires
• Corrected some auto-assignment weights for worker jobs when near a deficit
• Corrected the Psionic and Latent Psionic species traits using each others' icons
• Fixed a COUNTRY_RESOURCE oos happening on the next month change after a hotjoin
• Fixed a crash when switching between countries while in observer mode with the Leader View open.
• Fixed a typo that was causing issues with AI leader assignment
• Fixed a Void Dweller Prosperity tradition having an outdated tooltip
• Fixed missing ORs in the AI weights for Defender of the Galaxy
• Fixed revolts sometimes generating illegal empires
• Fixed some typos in the triggers for colony types
• Fixed the tooltip for recruiting a curator scientist
• Lithoid farmers will no longer abandon their jobs if they live in an empire that uses food
• Planets depopulated by Clone Army pops dying off from lack of Clone Vats should no longer permanently be rendered as having 0% habitability
• Reduced the chance for Galactic Doorstep empires to find Skrand from 91% to 33% for your starting gateway and 67% for other repaired gateways
• The Princeps Drone trait should no longer improve regular pop output.
• The Quantum Catapult can now be correctly researched and built before researching Mega-Engineering, which is only required for the final stage
• The Shallarian System will now spawn just out of reach of the Xenophobic Fallen Empire's reach.
• Your empire will no longer part with irreplaceable science ships such as the Vivairum no matter how much the Caravaneers ask.
• The uplifted species trait will no longer mention being a pre-FTL.
• Situation log and anomaly entries should no longer have part of their border missing when hovering over them.
• Added a button to resync/wait for a resync to the Multiplayer Out of Sync dialog
• Added the ability to select to continue playing as another empire after game over
① Improvements
• Managers, Priests and Telepaths now automatically inherit _add modifers from Bureaucrats in addition to _mult modifiers
• The Rackets and Ketlings are now related.
---• The Ketlings no longer need Mind over Matter to undertake Psionic Ascension
---• The Rackets are now cyborgs with the trading algorithms trait
⯈ More Machine Improvements:
• Machine and Robot Uprisings have a chance to spawn as Individualistic Machines (requires The Machine Age)
• Undergoing synthetic ascension now grants species the robot version of various origin linked species traits
• Robots and Machines now have the option to select genders. (Indeterminate remains an option.)
• Machine Intelligences no longer suffered from additional empire size from colonies
• Machine Worlds:
---• Jobs on Machine Worlds are doubled if you have the Machine World AP
---• Machine Worlds have a new Coordinator District
⯈ Fallen Empire Improvements:
• The Fallen Materialist empire now uses cybernetic portraits for owners of The Machine Age
• The Fallen Materialist empire's primary species will now have the Cybernetic trait
• The Fallen Spiritualist empire's primary species will now have the Psionic trait
② Bugfixes
• Fixed median preferred attack range being calculated incorrectly.
• Now cannot start fleet upgrade if you can't afford it outright and your balance for the missing resources is not strictly positive
• Homicidal Empires will no longer get the Spiteful Leader trait since they can not have rivals.
• The Princeps Drone trait should no longer improve regular pop output.
• Added a tooltip to inform the player why some scientists might not be able to be assigned to the council
• ancrel.10 now has a working title
• Fixed a spelling error in Lost Junker
• Mega-Engineering no longer shows the Quantum Catapult as an unlock
• The ship previewer in empire creation now uses the same lighting as the ship designer
• All namelists should now have fallback generic names for army types
• Warplings now use the correct localisation for their army name
• Fixed numerous Negative Mass bugs
• Fixed an event referring to the Animator of Clay as the Architect of Clay
• Fixed a blank line sometimes showing up on some species trait tooltips
• Kaleidoscope event chain: fixed Kaleidoscope occasionally spawning in fallen empires
• Kaleidoscope event chain: the "Wonder Sphere" can only be built once
• The fully upgraded Dyson Sphere is now hidden from the Megastructure outliner unless you can upgrade it to the Wonder Sphere
• Fixed global ship designs country type restriction so awakened empires are not allowed to use ai transports
• Made removal of expired leader from leader pool only happen on refresh
• Restoring a ruined orbital ring should no longer use Megastructure build capacity
• Addded a fallback case for distar.1 if you have no valid neighbors.
• Fixed system not being annexed in total war if its planets are occupied by other empires in other wars.
• Invading the Solarpunk Empire with troops will now properly get them to yell at you.
• Marauder fleets can now go to systems that are only reachable through bypasses.
• Enigmatic Cache can now go to systems that are only reachable through bypasses.
• Caravaneers can now go to systems that are only reachable through bypasses.
• Upkeep for jobs that provide pop assembly no longer state "Pop Assembly Upkeep but instead use scripted loc to fetch the job name
• Statospheric Vents now properly have a description
• Fixed some army modifiers from governors' traits not being applied.
• Fixed the modifier for the Unifier trait only applying to unity from administrator jobs instead of unity from all jobs
• Fixed the Ion Cannon having the wrong muzzle flash
• Added checks to ensure the Chosen only declare on valid empires
• Corrected some auto-assignment weights for worker jobs when near a deficit
• Corrected the Psionic and Latent Psionic species traits using each others' icons
• Fixed a COUNTRY_RESOURCE oos happening on the next month change after a hotjoin
• Fixed a crash when switching between countries while in observer mode with the Leader View open.
• Fixed a typo that was causing issues with AI leader assignment
• Fixed a Void Dweller Prosperity tradition having an outdated tooltip
• Fixed missing ORs in the AI weights for Defender of the Galaxy
• Fixed revolts sometimes generating illegal empires
• Fixed some typos in the triggers for colony types
• Fixed the tooltip for recruiting a curator scientist
• Lithoid farmers will no longer abandon their jobs if they live in an empire that uses food
• Planets depopulated by Clone Army pops dying off from lack of Clone Vats should no longer permanently be rendered as having 0% habitability
• Reduced the chance for Galactic Doorstep empires to find Skrand from 91% to 33% for your starting gateway and 67% for other repaired gateways
• The Princeps Drone trait should no longer improve regular pop output.
• The Quantum Catapult can now be correctly researched and built before researching Mega-Engineering, which is only required for the final stage
• The Shallarian System will now spawn just out of reach of the Xenophobic Fallen Empire's reach.
• Your empire will no longer part with irreplaceable science ships such as the Vivairum no matter how much the Caravaneers ask.
• The uplifted species trait will no longer mention being a pre-FTL.
• Situation log and anomaly entries should no longer have part of their border missing when hovering over them.