It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I started off playing Mass Effect Andromeda with high hopes. But my character quickly became "The One" and I got bored. How many BioWare games can I play before I get sick of it? Apparently Mass Effect 3 and Dragon Age Inquisition were the final straws for me.

I can look past bad gameplay if the story's solid, but if the story is bad, it makes it hard to look past that if the gameplay is good. I don't know if I'm in the minority or majority but guessing that since we're on GOG, I'd think at least a simple majority of my fellow gamers on here would like the same? idk.

I also tend to be one and done with games. Very very few games do I replay, with exception being games like Abzu and Flower, which are just beautiful in every way and pure bliss in their simplicity. I generally value my time too much to sit through 10-30 hours of a game I've already completed, again.
avatar
CymTyr: I started off playing Mass Effect Andromeda with high hopes. But my character quickly became "The One" and I got bored. How many BioWare games can I play before I get sick of it? Apparently Mass Effect 3 and Dragon Age Inquisition were the final straws for me.

I can look past bad gameplay if the story's solid, but if the story is bad, it makes it hard to look past that if the gameplay is good. I don't know if I'm in the minority or majority but guessing that since we're on GOG, I'd think at least a simple majority of my fellow gamers on here would like the same? idk.

I also tend to be one and done with games. Very very few games do I replay, with exception being games like Abzu and Flower, which are just beautiful in every way and pure bliss in their simplicity. I generally value my time too much to sit through 10-30 hours of a game I've already completed, again.
I can't look past bad gameplay. The way I see it, the whole point of a game is gameplay, so if it's bad, the game as a whole is bad. The only time I can look past gameplay is if the "game" (if that's the right term) doesn't have any, and doesn't pretend to have any, and if I know about this before going in. (For example, a visual/kinetic novel is OK; a game that is advertised as an RPG, but has hours of unskippable cutscenes, is not.)

I like to replay games mainly because there's always something new to discover, and it can be fun to try different approaches. With that said, I actually like it when games are short; one reason I like the original SaGa (Final Fantasy Legend) is that the game is short and easily replayable. (With that said, the final boss has too much dialog before the final battle.)
avatar
dtgreene: I can't look past bad gameplay. The way I see it, the whole point of a game is gameplay, so if it's bad, the game as a whole is bad. The only time I can look past gameplay is if the "game" (if that's the right term) doesn't have any, and doesn't pretend to have any, and if I know about this before going in. (For example, a visual/kinetic novel is OK; a game that is advertised as an RPG, but has hours of unskippable cutscenes, is not.)

I like to replay games mainly because there's always something new to discover, and it can be fun to try different approaches. With that said, I actually like it when games are short; one reason I like the original SaGa (Final Fantasy Legend) is that the game is short and easily replayable. (With that said, the final boss has too much dialog before the final battle.)
I understand both of your points and even concede that a game without "game"play is terrible, unless you know what you're getting.

I do replay some games. Games with multiple endings like Stories or Until Dawn, I have no problem replaying, I was just saying a game like Persona 5, when I finally finish it, I'm probably not going to devote an additional 100 hours of my life to :)

Have a great day, dt!
-Cym
low rated
deleted
avatar
Telika: It got more and more difficult go go past "You wake up with amnesia and have to re-discover the whole suddennly unfamiliar world around you (a bit as if you were, y'know, just starting a new videogame)".
avatar
Leroux: Since I was a huge fan of that approach in Planescape: Torment where it made perfectly sense, was tightly interwoven with the plot and added a lot to the excitement of discovery (and was in fact a refreshing break from the usual boring farmer-becomes-hero-and-is-destined-to-save-the world trope), I'm quite fond of this plot device and always a bit biased when I hear others complaining about it. On the other hand, off the top of my head I couldn't list any other game that did it right - can't remember that many games making use of it in the first place - but I can totally see how this could be really lame if it's used too frequently and is implemented in lazy ways. Can you list a few games where it bothered you?
The thing is, it doesn't correlate much with the game's quality. It's just an unimaginative, over-used (and handy, game-wise) plot device. "Planescape" was really well built around it. But maybe my beloved "Arx Fatalis" and "Eschalon" could have done without. I don't mean to diss them. But I adored them despite this cliché. If I remember well (oh the irony), it's also the case in "System Shock 2" and "Ring Runner". And "Stalker". And others, where it justifies the player's blank state. It wouldn't bother me in any of them if it was just once. It's the accumulation that reveals its cheapness and convenience, like it's the obligatory starting point of any videogame plot. So, rolling eyes more widely at each iteration.
avatar
Telika:
Point taken. I didn't even remember those games used it, too, because it's so irrelevant to their plots. I guess any plot device can be ruined by using it too often and in unimaginative ways.
avatar
Fairfox: has thar evah ...snip...
I have to ask: do you really enjoy spending the extra time and effort to type like that?