It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
System Shock Remake

Fixed:

Full-auto modkit now allow the AR to fire individual shots as fast as it should have.
A case where an empty hotbar slot could be highlighted as if it was equipped has been fixed.
The Hacker's gender no longer resets to male when loading a game. This is in order to handle 1.1 saves properly due to the field not being serialized. Bug only occurs when swapping between 1.2 female and 1.1 male saves.
Force update dismembered limb bounds when visible = true.
high rated
OpenTTD

Standalone installer updated: [Windows, Linux, Mac] 14.0 ⇒ 14.1.
14.1 (2024-05-03)
Add: Check that towns can build roads before generating map (#12503)
Fix #12228: Ships could get lost due to pathfinder not considering reversing in some cases (#12474)
Fix #12433: Width of unit number display was too narrow (#12534)
Fix #12502: Desync related to vehicle replacement (#12512)
Fix #12506: Desync after new oil rig is constructed (#12511)
Fix #12584: Crash on some tar files during tar scan (#12586)
Fix: [SDL2] Keypad numbers did not function (#12596)
Fix: Houses and industry tiles could accept incorrect cargo (#12547)
Fix: Map generation stage strings were incorrect (#12549)
Fix: [Script] Allow only 255 league tables, as 255 itself is the invalid id sentinel (#12545)
Fix: Mark vehicle status bars dirty when a vehicle leaves unbunching depot (#12516)
Fix: Do not show train waiting for unbunching as waiting for free path (#12515)
Fix: Smooth outliers in unbunching round trip calculations (#12513)
high rated
Against the Storm Demo

Update to V1.3.4Demo.

No changelog.
high rated
Rimworld

Update to V1.5.4084_rev673.

No changelog.
high rated
Flotsam (In Development)

Updated to 0.8.0f1r (Galaxy & Offline Installer)

Changelog from SteamDB:
0.8.0f1

Hey Drifters,

Here's a small hotfix patch for 0.8.0, mainly fixing the architect mode (again!) and some issues with the water and botanist :)

Early Access 0.8.0f1

General

• Botany duties are now locked until Botanist is rescued. Once rescued, Botany duties are available for all drifters.
• Removed Architecting from duties window, as it had no actual purpose.

Fixes

• Fixed issue where Architect Mode broke on use.
• Fixed issue where water storages could not be deconstructed.
• Fixed issue where the drink counter would not count water stored in water storages.
• Fixed issue where Botanist was not needed to unlock farming related research.
• Fixed issue where Changelog scrollbar did not work with scroll-wheel.
• Fixed issue where Botany priority was not used for planting seeds.

Visuals

• Added resource visuals for: Seaweed Sheets, Stuffed Nibbler, Bird Chow, Nibbler Chow, Gobbler Chow and Flounder Chow.
Tunguska: The Visitation

Updated to 1.83

Changelog from SteamDB:

Weapon Handling Improvements, Lots of QoL

Dear Ghoul Hunters,

Thank you for your patience! I have been working on a huge list of improvements and upgraded the engine to Unity 2019.1. Please let me know if you notice any problem after this update, since I added a lot of changes. Thank you!

• Fixed a bug with unread tutorials not showing up if there's already a tutorial being displayed. You will now see an icon flashing if there are unread tutorials.

• Added a "Auto Aim Threshold" option in the game if you want more challenge with auto-aim modes.

• Added new mutant animations reacting to injuries

• Improved the blood spatter of shotguns

• Ravens and bullet holes will no longer be lit by your red laser

• Reduced jitter on the arrow when using melee weapon with controller

• The visual recoil (camera shake) is now dependent of weapon types. Shotguns should feel more "punchy" now

• When you are reloading, you can jump to cancel it.

• Sniper rifles will more likely to knock the enemy back

• Weapons now have different critical hit chance

• Fixed a bug where if you hit a mutant, he might still hit you back even though their attack was interrupted by your hit

• When you transfer items to containers and stashes, they will stack when the container is filled up

• The whirlwind anomaly will emit a few flying leaves every once in a while to help you see them

• Added a sound effect when you are hurt by the whirlwind anomaly

• You can now use A/D left/right or mouse wheel to flip pages in the journal, orders, and discovery page

• When using the motorcycle, it will now list you destinations one map away, so you can at most skip two maps at once.

• When you injure a standing human/mutant when he's not aware, he will stumble

• Revamped the animations for throwing grenades with the quick throw key (G) to make them faster, and fixed a bug with character being stuck when trying to quick throw while holding melee weapon

• Fixed a bug with crouch-thrown grenades flying out from the wrong spot

• When using the controller, you have to hold Combo key to adjust the aim height (which now plays a clicking sound) so that you don't accidentally fix the aim to the head and miss a lot of shots.

• When using controller to craft, you can now put the cursor around the temperature slider and use DPAD left/right to adjust temperature

• When opening the serum lab, if you don't have the recipe clipbook yet and just have some recipe papers in your backpack, it'll automatically open one of them and you can use the arrow to cycle through them

• You can now use DPAD to cycle through tutorials when you open the tutorials page